![]() Should the opponent rush Ryo to prevent him from shooting, Ryo players will typically call upon an assist character to freeze them in place before they can reach him. If the opponent also tries to play the distance game, Ryo uses his bullets to cancel whatever they're doing and open them up for an attack. His shots have priority over guarding, sidestepping, and even Goku charging up a Kamehameha. His abilities allow those who play him to sit passively on one side of the stage. Ryo has become the poster boy for everything wrong with the game on a competitive level. ![]() It doesn't help that the loading screen is an unattractive mass of green squares accompanied by the same five tips. Loading is to be expected during any game that requires matchmaking, but Jump Force's wait times are definitely longer. Then, it's more waiting to get back to the game.Īnother place where the burden of these PS2-era loading times is felt is online multiplayer. After a fairly substantial wait, you can put your new pants on. It's not even a case of "impatient millennial doesn't like waiting for a well-rendered cutscene to load." Loading screens invade almost every aspect of this game. Just bought some new pants for your custom avatar? Well, first you should hope they just happen to look good on your character model, because you can't preview outfits before buying them. ![]() The PS4 version is subject to long load times. One of the most frustrating things about Jump Force is that the game often stops you from playing the game. ![]() ( UPDATE: The loading screens were patched! Now we need a rematch button.) ![]()
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